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Use cuda-mingw import libs when available

master
Jan Svabenik 3 days ago
parent
commit
0027a5035b
1 changed files with 4 additions and 3 deletions
  1. +4
    -3
      build-sdrplay.ps1

+ 4
- 3
build-sdrplay.ps1 View File

@@ -24,16 +24,17 @@ if (-not (Test-Path $cudaInc)) {
if (Test-Path $cudaInc) {
$env:CGO_CFLAGS = "$env:CGO_CFLAGS -I$cudaInc"
}
if (Test-Path $cudaLib) {
$env:CGO_LDFLAGS = "$env:CGO_LDFLAGS -L$cudaLib -lcufft -lcudart"
}
if (Test-Path $cudaBin) {
$env:PATH = "$cudaBin;" + $env:PATH
}

$cudaMingw = Join-Path $PSScriptRoot 'cuda-mingw'
if (Test-Path $cudaMingw) {
# Use MinGW import libs to avoid MSVC .lib linking issues
$env:CGO_LDFLAGS = "$env:CGO_LDFLAGS -L$cudaMingw"
} elseif (Test-Path $cudaLib) {
# Fallback to CUDA lib path (requires compatible toolchain)
$env:CGO_LDFLAGS = "$env:CGO_LDFLAGS -L$cudaLib -lcufft -lcudart"
}

Write-Host "Building with SDRplay + cuFFT support..." -ForegroundColor Cyan


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