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Document hybrid CUDA runtime and DLL placement

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Jan Svabenik 2 päivää sitten
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@@ -47,8 +47,9 @@ This path uses:
- runtime DLL loading for the Windows `gpudemod` path - runtime DLL loading for the Windows `gpudemod` path


Important: Important:
- `gpudemod_kernels.dll` must be present next to `sdrd.exe` or in `internal/demod/gpudemod/build/`
- `gpudemod_kernels.dll` is copied next to `sdrd.exe` by `build-sdrplay.ps1`
- `build-sdrplay.ps1` prepares the runtime DLL placement and PATH setup for SDRplay + CUDA DLLs - `build-sdrplay.ps1` prepares the runtime DLL placement and PATH setup for SDRplay + CUDA DLLs
- the gpudemod DLL is built with `-cudart=hybrid`
- GPU validation is disabled by default for performance; enable it with `SDR_GPU_VALIDATE=1` when debugging - GPU validation is disabled by default for performance; enable it with `SDR_GPU_VALIDATE=1` when debugging
- older experimental Windows build scripts were removed to avoid confusion - older experimental Windows build scripts were removed to avoid confusion




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