# SDR Visual Suite Go-based SDRplay RSP1b live spectrum + waterfall visualizer with event tracking, classifier, and demod/recording pipeline. ## Features - Live spectrum + waterfall web UI (WebSocket streaming) - Event timeline view (time vs frequency) + detail drawer - Live signal list + classifier insights - Runtime UI controls: center, span, sample rate, tuner bandwidth, FFT size, gain, AGC, DC block, IQ balance, detector settings - Optional GPU FFT (cuFFT) + `/api/gpu` - IQ/audio recording + recordings list - Live demod endpoint + WebSocket live-listen audio - WFM stereo + RDS baseband - Mock mode for testing without hardware --- ## Requirements **Core** - Go **1.22** (see `go.mod`) **Optional (real device)** - SDRplay API (`sdrplay_api.h` + library) **Optional (GPU)** - CUDA toolkit (cuFFT) - `nvcc` for kernel build (Linux) or `build-gpudemod-dll.ps1` (Windows) **Windows build prerequisites (real device + GPU)** - MSYS2 MinGW64 (`C:\msys64\mingw64\bin\gcc.exe` / `g++.exe`) for CGO - SDRplay API installed (default path in scripts) - CUDA toolkit (default paths in scripts) --- ## Quick Start (Mock Mode) ```bash # From repo root go run ./cmd/sdrd --mock ``` Open `http://localhost:8080`. --- ## Configuration Edit `config.yaml` (autosave goes to `config.autosave.yaml`). Common fields: - `center_hz`, `sample_rate`, `fft_size`, `gain_db`, `tuner_bw_khz` - `use_gpu_fft`, `agc`, `dc_block`, `iq_balance` - `detector.*` (e.g. `threshold_db`, `cfar_mode`, `cfar_guard_hz`, `cfar_train_hz`, `min_duration_ms`, `hold_ms`, ...) - `recorder.*` (enable IQ/audio recording, output path, ring buffer, etc.) - `decoder.*` (external decoder commands) **CFAR modes:** `OFF`, `CA`, `OS`, `GOSCA`, `CASO` --- ## Build & Run (Windows) ### Mock / No SDRplay ```powershell go build ./cmd/sdrd .\sdrd.exe --mock ``` ### SDRplay (Real Device) ```powershell $env:CGO_CFLAGS='-IC:\Program Files\SDRplay\API\inc' $env:CGO_LDFLAGS='-LC:\Program Files\SDRplay\API\x64 -lsdrplay_api' go build -tags sdrplay ./cmd/sdrd .\sdrd.exe -config config.yaml ``` ### Windows (GPU + SDRplay) — recommended path ```powershell powershell -ExecutionPolicy Bypass -File .\build-cuda-windows.ps1 powershell -ExecutionPolicy Bypass -File .\build-sdrplay.ps1 ``` This path: - Builds `gpudemod_kernels.dll` (MSVC/nvcc) - Builds Go app with MinGW64 CGO + tags `sdrplay,cufft` - Copies CUDA runtime DLLs next to `sdrd.exe` Notes: - `build-sdrplay.ps1` expects MinGW at `C:\msys64\mingw64\bin` - CUDA DLLs are copied if found (see script for exact paths) - Override the GPU DLL path with `GPUMOD_DLL=C:\path\to\gpudemod_kernels.dll` --- ## Build & Run (Linux) ### SDRplay (Real Device) ```bash export CGO_CFLAGS='-I/opt/sdrplay_api/include' export CGO_LDFLAGS='-L/opt/sdrplay_api/lib -lsdrplay_api' go build -tags sdrplay ./cmd/sdrd ./cmd/sdrd/sdrd -config config.yaml ``` ### CUDA kernel build (GPU demod) ```bash ./build-cuda-linux.sh ``` --- ## APIs ### Config - `GET /api/config` - `POST /api/config` - `POST /api/sdr/settings` - `GET /api/gpu` ### Signals / Events - `GET /api/signals` → current live signals - `GET /api/events?limit=&since=` → recent events ### Recordings - `GET /api/recordings` - `GET /api/recordings/:id` (meta.json) - `GET /api/recordings/:id/iq` - `GET /api/recordings/:id/audio` - `GET /api/recordings/:id/decode?mode=FT8|WSPR|DMR|D-STAR|FSK|PSK` ### Live Demod / Listen - `GET /api/demod?freq=...&bw=...&mode=...&sec=...` → audio/wav - `WS /ws/audio?freq=...&bw=...&mode=...` → live PCM audio stream --- ## Decoder Tools Put external decoder binaries/scripts under `tools/` and configure `decoder.*` in `config.yaml`. Placeholders: `{iq}`, `{audio}`, `{sr}`. See `tools/README.md` for examples. --- ## Tests ```bash go test ./... ``` --- ## Troubleshooting - `sdrplay support not built` → rebuild with `-tags sdrplay`. - SDRplay library not found → check `CGO_CFLAGS` / `CGO_LDFLAGS`. - GPU demod not loading → verify `gpudemod_kernels.dll` / `cudart64_13.dll` next to `sdrd.exe` (Windows). - Use `--mock` to run without hardware.