# SDR Wideband Suite Go-based SDR analysis engine and live spectrum/waterfall UI, evolved from the original `sdr-visual-suite` into a more scalable foundation for wideband monitoring, candidate-driven refinement, classification, and demod/recording. ## Features - Live spectrum + waterfall web UI (WebSocket streaming) - Event timeline view (time vs frequency) + detail drawer - Live signal list + classifier insights - Runtime UI controls: center, span, sample rate, tuner bandwidth, analysis FFT size, gain, AGC, DC block, IQ balance, detector settings - Optional GPU FFT (cuFFT) + `/api/gpu` - IQ/audio recording + recordings list - Live demod endpoint + WebSocket live-listen audio - WFM stereo + RDS baseband - Mock mode for testing without hardware - Phase-1 wideband architecture foundation: explicit pipeline/surveillance/refinement/resources config model and candidate/refinement pipeline scaffolding --- ## Requirements **Core** - Go **1.22** (see `go.mod`) **Optional (real device)** - SDRplay API (`sdrplay_api.h` + library) **Optional (GPU)** - CUDA toolkit (cuFFT) - `nvcc` for kernel build (Linux) or `build-gpudemod-dll.ps1` (Windows) **Windows build prerequisites (real device + GPU)** - MSYS2 MinGW64 (`C:\msys64\mingw64\bin\gcc.exe` / `g++.exe`) for CGO - SDRplay API installed (default path in scripts) - CUDA toolkit (default paths in scripts) --- ## Quick Start (Mock Mode) ```bash # From repo root go run ./cmd/sdrd --mock ``` Open `http://localhost:8080`. --- ## Configuration Edit `config.yaml` (autosave goes to `config.autosave.yaml`). ### Legacy-compatible core fields - `center_hz`, `sample_rate`, `fft_size`, `gain_db`, `tuner_bw_khz` - `use_gpu_fft`, `agc`, `dc_block`, `iq_balance` - `detector.*` - `recorder.*` - `decoder.*` ### New phase-1 pipeline fields - `pipeline.mode` — operating mode label (`legacy`, `wideband-balanced`, ...) - `pipeline.goals.*` — declarative target/intent layer for future autonomous operation - `intent` - `monitor_start_hz` / `monitor_end_hz` / `monitor_span_hz` - `signal_priorities` - `auto_record_classes` - `auto_decode_classes` - `surveillance.analysis_fft_size` — analysis FFT size used by the surveillance layer - `surveillance.frame_rate` — surveillance cadence target - `surveillance.strategy` — currently `single-resolution`, reserved for future multi-resolution modes - `surveillance.display_bins` — preferred presentation density for clients/UI - `surveillance.display_fps` — preferred presentation cadence for clients/UI - `refinement.enabled` — enables explicit candidate refinement stage - `refinement.max_concurrent` — refinement budget hint - `refinement.min_candidate_snr_db` — floor for future scheduling decisions - `refinement.min_span_hz` / `refinement.max_span_hz` — clamp refinement window span (0 = no clamp) - `refinement.auto_span` — use mod-type heuristics when candidate bandwidth is missing/odd - `resources.prefer_gpu` — GPU preference hint **Profile defaults (wideband)** - `wideband-balanced`: min_span_hz=4000, max_span_hz=200000 - `wideband-aggressive`: min_span_hz=6000, max_span_hz=250000 - `resources.max_refinement_jobs` — processing budget hint - `resources.max_recording_streams` — recording/streaming budget hint - `resources.max_decode_jobs` — decode budget hint - `resources.decision_hold_ms` — hold time for queue slots before churn - `profiles[]` — named operating profiles/intent metadata In phase 1, the engine stays backward compatible, but the config model now reflects the intended separation between: - acquisition - surveillance analysis - local refinement - resource policy - presentation - operator goals / future autonomous intent The long-term target is that you describe *what the system should do* (for example broad-span monitoring intent, preferred signal families, auto-record/decode priorities), while the engine decides *how* to allocate surveillance, refinement and decoding budgets. **CFAR modes:** `OFF`, `CA`, `OS`, `GOSCA`, `CASO` --- ## Build & Run (Windows) ### Mock / No SDRplay ```powershell go build ./cmd/sdrd .\sdrd.exe --mock ``` ### SDRplay (Real Device) ```powershell $env:CGO_CFLAGS='-IC:\Program Files\SDRplay\API\inc' $env:CGO_LDFLAGS='-LC:\Program Files\SDRplay\API\x64 -lsdrplay_api' go build -tags sdrplay ./cmd/sdrd .\sdrd.exe -config config.yaml ``` ### Windows (GPU + SDRplay) — recommended path ```powershell powershell -ExecutionPolicy Bypass -File .\build-cuda-windows.ps1 powershell -ExecutionPolicy Bypass -File .\build-sdrplay.ps1 ``` This path: - Builds `gpudemod_kernels.dll` (MSVC/nvcc) - Builds Go app with MinGW64 CGO + tags `sdrplay,cufft` - Copies CUDA runtime DLLs next to `sdrd.exe` Notes: - `build-sdrplay.ps1` expects MinGW at `C:\msys64\mingw64\bin` - CUDA DLLs are copied if found (see script for exact paths) - Override the GPU DLL path with `GPUMOD_DLL=C:\path\to\gpudemod_kernels.dll` --- ## Build & Run (Linux) ### SDRplay (Real Device) ```bash export CGO_CFLAGS='-I/opt/sdrplay_api/include' export CGO_LDFLAGS='-L/opt/sdrplay_api/lib -lsdrplay_api' go build -tags sdrplay ./cmd/sdrd ./cmd/sdrd/sdrd -config config.yaml ``` ### CUDA kernel build (GPU demod) ```bash ./build-cuda-linux.sh ``` --- ## APIs ### Config - `GET /api/config` - `POST /api/config` - `POST /api/sdr/settings` - `GET /api/gpu` - `GET /api/pipeline/policy` - `GET /api/pipeline/recommendations` - `GET /api/refinement` → latest refinement plan/windows snapshot (includes `window_stats`, `queue_stats`, `decision_summary`, `decision_items`, levels) ### Signals / Events - `GET /api/signals` → current live signals - `GET /api/events?limit=&since=` → recent events ### Recordings - `GET /api/recordings` - `GET /api/recordings/:id` (meta.json) - `GET /api/recordings/:id/iq` - `GET /api/recordings/:id/audio` - `GET /api/recordings/:id/decode?mode=FT8|WSPR|DMR|D-STAR|FSK|PSK` ### Live Demod / Listen - `GET /api/demod?freq=...&bw=...&mode=...&sec=...` → audio/wav - `WS /ws/audio?freq=...&bw=...&mode=...` → live PCM audio stream --- ## Decoder Tools Put external decoder binaries/scripts under `tools/` and configure `decoder.*` in `config.yaml`. Placeholders: `{iq}`, `{audio}`, `{sr}`. See `tools/README.md` for examples. --- ## Tests ```bash go test ./... ``` --- ## Troubleshooting - `sdrplay support not built` → rebuild with `-tags sdrplay`. - SDRplay library not found → check `CGO_CFLAGS` / `CGO_LDFLAGS`. - GPU demod not loading → verify `gpudemod_kernels.dll` / `cudart64_13.dll` next to `sdrd.exe` (Windows). - Use `--mock` to run without hardware.